Instantiate(복제할 대상, 지정한 위치, 지정한 방향) Scene에 TowerPos1, TowerPos2라는 빈 오브젝트를 생성한다. using System.Collections; using System.Collections.Generic; using UnityEngine; public class cshMakeTower : MonoBehaviour { public GameObject tower; // 복제할 대상 public Transform TowerPos1; public Transform TowerPos2; public int n = 2; // Start is called before the first frame update void Start() { } void Update() { if(I..